Vocations
On Zoltyum, you have up to 5 vocations you can choose:
Sorcerer: Magic ranged damage, focused on damage and AoE spells.
It has less survability than Druids and its damage scales way more during mid/late game progress.
After promoted, it turns into a Master Sorcerer.
Druid: Magic ranged damage, focused on supporting physical classes and survability.
It has more survability than Sorcerers and its damage scales normally through your progress.
After promoted, it turns into an Elder Druid.
Paladin: Physical ranged damage, focused on crowd control spells (repels monsters), AoEs and single target.
It has a very wide range compared to Knights and a wide range compared to Reapers, being a mid term about survability and damage between the other physical classes.
After promoted, it turns into a Royal Paladin.
Knight: Physical melee damage, focused on being the most tanky class, 1x1 area combat and tick spells combo.
It has the most short range compared to all other vocations and its focused on being the most resistant class, still dealing a great damage to monsters.
After promoted, it turns into an Elite Knight.
Assassin: Physical short-ranged damage, focused on being the most damage dealer class, but the class with less survability aswell.
It has the less survability compared to all other vocations and its focused on being a damage dealer with spells scaling in damage even on the early game.
After promoted, it turns into a Reaper.
HP/MP Pool
Every class on level up earns 1 strength point and the following attributes:
- Sorcerer/Master Sorcerer: 5 HP and 15 MP.
- Druid/Elder Druid: 5 HP and 20 MP.
- Paladin/Royal Paladin: 20 HP and 10 MP.
- Knight/Elite Knight: 25 HP and 5 MP.
- Assassin/Reaper: 15 HP and 5 MP.
Spells
Every vocation has its own spells aswell, in which you can check in here.
You can also get help from the Zoltyum Bot for a more decent gameplay and progress.