Difference between revisions of "Monsters"

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Zoltyum monsters have different attributes, it means that a Graveyard Demon (Demon Skeleton) is way stronger than a Hero, for example.<br>
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Every monster has particular attributes, and they come with a level on their name (L.00).
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Monster levels are meant to give monsters sighly more/less attributes, making it different but very simillar while hunting.
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[[file:monster level.gif]]
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== Special Spawns ==
 
Every monster slain gives you a chance to spawn a special monster.<br>
 
Every monster slain gives you a chance to spawn a special monster.<br>
 
Special monsters gives players more experience and better loot from orbs, but they're also stronger monsters with more damage, health and speed boost.
 
Special monsters gives players more experience and better loot from orbs, but they're also stronger monsters with more damage, health and speed boost.
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[[file:energy Gate.gif]]
 
[[file:energy Gate.gif]]
  
== Special Spawns ==
 
 
Monsters with special spawns will have an identifier emblem and a border of the same color:
 
Monsters with special spawns will have an identifier emblem and a border of the same color:
  
<b>[[file:Veteran.gif]] Veteran: </b>have a spawn chance of x%. They have x% chance of spawning a veteran orb.
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* <b>[[file:Veteran.gif]] Veteran: </b>have a spawn chance of x%. They have x% chance of spawning a veteran orb.
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* <b>[[file:Elite.gif]] Elite: </b>have a spawn chance of x%. They have 100% chance of spawning an elite orb.
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* <b>[[file:Champion.gif]] Champion: </b>have a spawn chance of x%. They have 100% chance of spawning a champion orb.
  
<b>[[file:Elite.gif]] Elite: </b>have a spawn chance of x%. They have 100% chance of spawning an elite orb.
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== Monster Orbs ==
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Orbs are spawned automatically once a monster is slain.<br>
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They're gathered automatically by using 1 energy point if the orb is at least visible on the screen.
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[[file:orb.gif]]
  
<b>[[file:Champion.gif]] Champion: </b>have a spawn chance of x%. They have 100% chance of spawning a champion orb.
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Orbs will have an identifier color and yield rewards based on the monster class:
  
== Monster Orbs ==
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* <b>Purple Orb (any monster): </b>[[spawns|creature products]] and [[currencies#exalted_dust|exalted dusts]].
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* <b>Green Orb (veteran monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
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* <b>Blue Orb (elite monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].
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* <b>Red Orb (champion monsters): </b>[[spawns|creature products]], [[currencies#exalted_dust|exalted dusts]] and [[currencies#veteran_token|veteran tokens]].

Latest revision as of 23:40, 2 December 2024

Zoltyum monsters have different attributes, it means that a Graveyard Demon (Demon Skeleton) is way stronger than a Hero, for example.
Every monster has particular attributes, and they come with a level on their name (L.00).

Monster levels are meant to give monsters sighly more/less attributes, making it different but very simillar while hunting.

Monster level.gif

Special Spawns

Every monster slain gives you a chance to spawn a special monster.
Special monsters gives players more experience and better loot from orbs, but they're also stronger monsters with more damage, health and speed boost.

They spawn through this teleporter once a monster has been slain:
Energy Gate.gif

Monsters with special spawns will have an identifier emblem and a border of the same color:

  • Veteran.gif Veteran: have a spawn chance of x%. They have x% chance of spawning a veteran orb.
  • Elite.gif Elite: have a spawn chance of x%. They have 100% chance of spawning an elite orb.
  • Champion.gif Champion: have a spawn chance of x%. They have 100% chance of spawning a champion orb.

Monster Orbs

Orbs are spawned automatically once a monster is slain.
They're gathered automatically by using 1 energy point if the orb is at least visible on the screen.

Orb.gif

Orbs will have an identifier color and yield rewards based on the monster class: