Forum Threads
New Season 03/28/2025
Started By GM |
Patch Notes – New Season (Part 1)
A New Era Begins: Bridging the Gap
After years of feedback, discussion, and reflection — we’ve finally done it.
One of the community’s most requested changes is here: we’re taking serious steps to close the gap between Free-to-Play and Pay-to-Fast players.
This is only the beginning, and the foundation of a more balanced and fair experience for everyone.
Store & Jewel Shop Overhaul
Cosmetics will always be part of our world — but their impact on gameplay needed a major rework.
This patch drastically reduces the power of pay-to-win cosmetics and shifts the focus back to skill-based progression.
Cosmetic Stat Nerfs:
All cosmetics (addons, mounts, auras, wings, shaders) have been rebalanced to a single tier — T1, with normalized stats:
New T1 Stats
- +0.25 Skills/ML
- +0.25% HP/MP
- +20 Strength
- (Mounts grant only +10 Strength each)
Old Tiers (for reference): - T1: +75 HP/MP, +35 STR
- T2: +150 HP/MP, +0.5 Skills/ML, +50 STR
- 3: +200 HP/MP, +0.5% Damage Boost, +85 STR
This is a massive shift — cosmetics are now purely vanity with light bonuses, not power creep.
Mount CleanupTo support this balance update, we’ve also streamlined the mount system: - 60 mounts removed from the Store.
- 35 mounts remain, and they are now identical to the ones available in the C1 Boss Coins Shop.
- All remaining mounts are now T1 only, with the reduced stats mentioned above.
Dev NoteWe know this is a big change — and it’s only the start. Our goal is to make this game a place where skill, commitment, and creativity define your journey, not just your wallet.

General Changes – New Season
This patch brings a wave of balance improvements, quality-of-life features, and fixes to set the foundation for a better and fairer game. Here’s everything you need to know:
Special Monster Spawn Rebalance
We’ve adjusted the bonus base damage of special monsters to improve combat pacing and make fights more manageable:
Veterans now deal +15% base damage (was +25%)
Elites now deal +25% base damage (was +40%)
Champions now deal +40% base damage (was +85%)
Orb Farming Expanded
You can now farm orbs using 3 characters simultaneously
Previously, the limit was 2 characters.
Monster Token Orb Scaling
The number of monster tokens (including champion tokens) dropped now scales with continent progression:
C2: 1–2 tokens per kill
C3: 1–3 tokens per kill
C4+: 1–4 tokens per kill (and so on)
Previously, you could only drop 1–2 tokens maximum.
Spell Cooldown Stones Update
Cooldown Stones now reduce spell cooldowns by 2% per level.
Example:
If a spell has an 8000ms cooldown and is at CD Level 10, it will be reduced by 20%.
8000ms - 20% = 6400ms (from 8 seconds to 6.4 seconds)
T4 Upgrader Buffs
T4 upgrades between +36 to +45 have been improved:
+3 Attack on weapons (was +2)
+11 Armor (was +9)
+500 HP/MP (was +250)
Master Sorcerer Level 600 Spell Rework
The level 600 spell now has a wide range and ticks 3 times for better damage and utility.
Reapers Level 300 Spell Rework
The level 300 spell is now an area spell with a decent cooldown for easier spawn clear.
Skill/ML Damage Rework
The overall damage scaling from skills and magic level has been reworked.
Now all players benefit from fairer and more balanced damage progression through skilling.
Dungeon Updates
New dungeons added from 19k to 33k strength
Dungeon Shop has been updated
T2 and T3 points have been implemented
You can now earn veteran and elite tokens in dungeons above 17.5k strength
Dungeons with 27k+ strength now consume 2x dungeon charges, but give 2x rewards and achievement progress, saving you time
Achievement UI Improvements
Achievements now display their bonuses, even if the progress bar isn’t full
You can now track your bonuses per tier and see the total bonuses you’re earning
Other Improvements & Fixes
Base HP/MP per level is now scaled by percentage instead of flat values
Boss cooldown timer now tracks time correctly
RP Continental Spell (Sertum Con) now does 3 damage ticks instead of 2
Prey Hunting Task progress and Prey Points are now saved after server crashes
Mystic Forge pity system is now transferred correctly when transferring bonuses